Christopher Gray Design
2n Productions, Inc.; San Francisco, CA; 2014-present
Visual style, concept art, prototype assets, interface design for Jackpot King Slots app.
Leapfrog; Emeryville, CA; 2014-2015
Contract Art Director
External art production supervision and concept art for children’s digital games.
Zynga Inc.; San Francisco, CA; 2011- 2013
UI and Icon Artist for FrontierVille, CityVille, and PirateVille online social games.
Christopher Gray Design; Providence, RI 2003-2006; San Francisco, CA 2009-2011
Freelance Digital and Concept Artist
Clients have included Playfirst Games (Interface design); Namco Networks, Inc. (interface design, concept art); Lucky Jump Games, Inc. (concept/prototype art); Ideas Consulting, Inc. (interface design for web-based elementary and secondary education portfolio applications); Sony Interactive, Inc. (concept art); Blue Planet Software, Inc. (concept art); Colossal Pictures (character design); The Illusions Gaming Company (concept art, background art); Old Navy, Inc. (gift packaging and apparel graphics); Joe Boxer, Inc. (apparel/pattern graphics).
2n Productions, Inc.; San Francisco, CA; 2006-2009
Visual style, concept art, prototype assets, interface design, 2D assets, design documents, contractor management for Ms. Pacman, Teken 2, Pole Position, Popeye (cell phone); Yahtzee and Trivial Pursuit for iPod; Tamagotchi Planet and Quitit! for iPod and iPhone.
Digital Eclipse Software, Inc.; Emeryville, CA; 2001-2003
Art direction, concept art, texture art, terrain and object modeling, character sculpture, animation direction, staff supervision (4 artists), asset tracking and scheduling for Death Junior (X-box/PSP) prototype and Agent 9 (Gamecube) prototype. Concept Art for Mucha Lucha (PS2). Background tiles, interface elements for Tarzan: Return to the Jungle and Tiger Woods PGA 2004 (GBA).
Lego Mindstorms; Novato,CA; 1999-2000
Visual style, interface redesign, 2D art, concept sketches, staff supervision (3 artists), asset tracking and scheduling for Lego Mindstorms Robotics Invention System 2.0 and Lego Mindstorms Vision Command (PC).
Psygnosis; San Francisco, CA; 1997-1999
Visual style, conceptual/character design, animation direction, texture art, modeling, staff supervision (7 artists), scheduling, and asset tracking for Goblins (PC).
Experience with graphics software includes:
Flash, Photoshop, Illustrator, InDesign, Maya, Final Cut Pro, Word, Excel, PowerPoint
Rhode Island School of Design; Providence, RI; 2004-2006
Foundations of 2D Design and InDesign for Beginners (CE Program)
Get to Know Your Neighbor: Art Actions in a Social Context (Winter Session)
Graduate Teaching Assistant for Senior Sculpture Studio
University of Connecticut; Storrs, CT; spring semester 2006
Intro to Digital Media (introductory 2D digital art course for art students)
Rhode Island School of Design; Providence, RI
MFA in sculpture
Carnegie-Mellon University; Pittsburgh, PA
BFA in Painting and Sculpture